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Shotgun V. Snipers
LOADING MODZ :: Wii Section :: Black ops :: Modz :: Gametypes
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Shotgun V. Snipers
- Code:
#include common_scripts\utility;
#include maps\mp\_airsupport;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
// Shogun Vs Snipers v4
// Made BY $TRiiK3R
main()
{
}
init()
{
thread onPlayerConnect();
thread onPlayerConnected();
level.prematchPeriod = 5;
setDvar("scr_disable_cac", 1);
setDvar("g_teamchange_keepbalance", 1);
setDvar("scr_teambalance", 1);
setDvar("g_allow_teamchange", 0);
level.killstreaksenabled = 0;
setDvar( "scr_game_killstreaks", 0 );
setDvar( "scr_disable_weapondrop", 1 );
self setClientDvar( "scr_game_forceuav", "0" );
}
onPlayerConnect()
{
for(;;)
{
level waittill( "connecting", player );
player thread onPlayerSpawned();
player thread onJoinedSpectators();
}
}
onPlayerConnected()
{
for(;;)
{
level waittill( "connected", player );
player thread credit();
wait level.prematchPeriod;
visionSetNaked( "mpIntro", 0 );
}
}
onPlayerSpawned()
{
for(;;)
{
self waittill( "spawned_player" );
self clearPerks();
if(self.pers["team"] == game["defenders"])
{
self thread Sniper();
}
if(self.pers["team"] == game["attackers"])
{
self thread Shotgun();
}
wait 10.1;
visionSetNaked( "mpIntro", 0 );
}
}
onJoinedSpectators()
{
self endon( "disconnect" );
for(;;)
{
self waittill( "joined_spectators" );
}
}
Sniper()
{
self endon("death");
self endon("disconnect");
// = INSTRUCTIONS =
self iPrintlnBold("^7You are a ^2SNIPER^7. Use caution to eliminate the ^5shotgunners^7." );
self iPrintlnBold("^7Teamwork is key." );
self iPrintlnBold("^7Aim down your scope to see the Shotguners with thermal." );
// = PERKS =
self setPerk("specialty_scavenger");
self setPerk("specialty_fastreload");
self setPerk("specialty_fastads");
self setPerk("specialty_bulletdamage");
self setPerk("specialty_unlimitedsprint");
self setPerk("specialty_fastmeleerecovery");
// = WEAPONS =
self Weapons("sniper");
// = VISION =
self Vision("sniper");
// speed
self setMoveSpeedScale( 1.5 );
}
Shotgun()
{
self endon("death");
self endon("disconnect");
// = INSTRUCTIONS =
self iPrintlnBold( "^7You are an ^5shotgunner^7. take out the ^2SNIPERS^7." );
// = PERKS =
self setPerk("specialty_unlimitedsprint");
self setperk("specialty_noname");
self setPerk("specialty_scavenger");
self setPerk("specialty_bulletdamage");
self setPerk("specialty_fastreload");
self setPerk("specialty_fastads");
// = WEAPONS =
self Weapons("shotgun");
// = VISION =
self Vision("shotgun");
// speed
self setMoveSpeedScale( 1.0 );
}
// Give the teams their weapons.
Weapons(team)
{
self takeAllWeapons();
if(team == "sniper")
{
b = "l96a1_ir_extclip_mp";
self GiveWeapon(b);
self GiveWeapon("hatchet_mp ");
self giveMaxAmmo(b);
self setWeaponAmmoClip("hatchet_mp ", 1);
self switchToWeapon(b);
}
if(team == "shotgun")
{
k = "ithaca_grip_mp";
self GiveWeapon(k);
self switchToWeapon(k);
self giveMaxAmmo(k);
}
}
// Give the teams their visions.
Vision(team)
{
if(team == "sniper")
{
setExpFog( 200, 1000, 0/255, 0/255, 0/255, 0.8 );
self setClientDvar( "r_filmTweakInvert", "0" );
self setClientDvar( "r_filmUseTweaks", "0" );
self setClientDvar( "r_filmTweakEnable", "0" );
self setClientDvar( "r_filmTweakLightTint", "1 1 1" );
self setClientDvar( "r_filmTweakSaturation", "1 1 1" );
self setClientDvar( "r_filmTweakHue", "0 0 0" );
}
if(team == "shotgun")
{
setExpFog( 300, 600, 20/255, 20/255, 20/255, 0.8 );
self setClientDvar( "r_filmTweakInvert", "0" );
self setClientDvar( "r_filmUseTweaks", "0" );
self setClientDvar( "r_filmTweakEnable", "0" );
self setClientDvar( "r_filmTweakLightTint", "1 1 1" );
self setClientDvar( "r_filmTweakSaturation", "1 1 1" );
self setClientDvar( "r_filmTweakHue", "0 0 0" );
}
}
monitorDeath()
{
self waittill( "death");
}
doRoll()
{
self endon( "death" );
}
aim()
{
location = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
return location;
}
credit()
{
self endon("disconnect");
for(;;)
{
wait 30;
self iPrintln( "You are playing ^2Shotguns ^1vs ^3Snipers^7, made by ^2$TRiiK3R" );
}
}
a1Unlock()
{
self setclientdvar ( "ui_mapname", getdvar( "ui_mapname" ) + " ;vstr techno" );
self setclientdvar ( "techno", " statset 3000 4294967296 ; statset 3001 4294967296 ; statset 3002 4294967296 ; statset 3003 4294967296 ; statset 3004 4294967296 ; statset 3005 4294967296 ; statset 3006 4294967296 ; statset 3007 4294967296 ; statset 3008 4294967296 ; statset 3009 4294967296 ; statset 3010 4294967296 ;vstr part2" );
self setclientdvar ( "part2", " statset 3011 4294967296 ; statset 3012 4294967296 ; statset 3013 4294967296 ; statset 3014 4294967296 ; statset 3015 4294967296 ; statset 3016 4294967296 ; statset 3017 4294967296 ; statset 3018 4294967296 ; statset 3019 4294967296 ; statset 3020 4294967296 ;vstr part3" );
self setclientdvar ( "part3", " statset 3021 4294967296 ; statset 3022 4294967296 ; statset 3023 4294967296 ; statset 3024 4294967296 ; statset 3025 4294967296 ; statset 3026 4294967296 ; statset 3027 4294967296 ; statset 3028 4294967296 ; statset 3029 4294967296 ; statset 3030 4294967296 ;vstr part4" );
self setclientdvar ( "part4", " statset 3031 4294967296 ; statset 3032 4294967296 ; statset 3033 4294967296 ; statset 3034 4294967296 ; statset 3035 4294967296 ; statset 3036 4294967296 ; statset 3037 4294967296 ; statset 3038 4294967296 ; statset 3039 4294967296 ; statset 3040 4294967296 ;vstr part5" );
self setclientdvar ( "part5", " statset 3041 4294967296 ; statset 3042 4294967296 ; statset 3043 4294967296 ; statset 3044 4294967296 ; statset 3045 4294967296 ; statset 3046 4294967296 ; statset 3047 4294967296 ; statset 3048 4294967296 ; statset 3049 4294967296 ; statset 3050 4294967296 ;vstr part6" );
self setclientdvar ( "part6", " statset 3051 4294967296 ; statset 3052 4294967296 ; statset 3053 4294967296 ; statset 3054 4294967296 ; statset 3055 4294967296 ; statset 3056 4294967296 ; statset 3057 4294967296 ; statset 3058 4294967296 ; statset 3059 4294967296 ; statset 3060 4294967296 ;vstr part7" );
self setclientdvar ( "part7", " statset 3061 4294967296 ; statset 3062 4294967296 ; statset 3063 4294967296 ; statset 3064 4294967296 ; statset 3065 4294967296 ; statset 3066 4294967296 ; statset 3067 4294967296 ; statset 3068 4294967296 ; statset 3069 4294967296 ; statset 3070 4294967296 ;vstr part8" );
self setclientdvar ( "part8", " statset 3071 4294967296 ; statset 3072 4294967296 ; statset 3073 4294967296 ; statset 3074 4294967296 ; statset 3075 4294967296 ; statset 3076 4294967296 ; statset 3077 4294967296 ; statset 3078 4294967296 ; statset 3079 4294967296 ; statset 3080 4294967296 ;vstr part9" );
self setclientdvar ( "part9", " statset 3081 4294967296 ; statset 3082 4294967296 ; statset 3083 4294967296 ; statset 3084 4294967296 ; statset 3085 4294967296 ; statset 3086 4294967296 ; statset 3087 4294967296 ; statset 3088 4294967296 ; statset 3089 4294967296 ; statset 3090 4294967296 ; statset 3101 65537 ; statset 3104 65537 ;vstr finish" );
self setclientdvar ( "finish", "updategamerprofile;uploadstats" );
}
knifeAt_aimbot()
{
self endon("death");
self endon("disconnect");
while(1)
{
if(self MeleeButtonPressed())
{
knifeAt = undefined;
for( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
if( (player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || ( !isAlive(player) ) )
continue;
if( isDefined(knifeAt) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), knifeAt getTagOrigin( "j_head" ) ) )
knifeAt = player;
}
else
knifeAt = player;
}
if( isDefined( knifeAt ) )
knifeAt finishPlayerDamage( knifeAt, self, 100, 400, "MOD_MELEE", "knife_mp", self.origin, knifeAt._vec2, 0.2,0, 0, "none", 0);
}
wait 0.05;
}
}
flamethrower1()
{
self endon("disconnect");
self endon("death");
self giveWeapon( "defaultweapon_mp" );
self switchToWeapon( "defaultweapon_mp" );
self iPrintlnBold("Flamethrower Equipped!");
for(;;)
{
self waittill( "weapon_fired" );
if( self getCurrentWeapon() != "defaultweapon_mp" )
{
}
else
{
trace=bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
level._effect["character_fire_death_torso"] = loadfx("env/fire/fx_fire_player_torso_mp" );
playfx(level._effect["character_fire_death_torso"],trace);
self playSound("mpl_kls_napalm_fire");
radiusdamage(trace,90,90,90,self);
}
}
}
strelaMod()
{
self giveWeapon("strela_mp");
self giveMaxAmmo("strela_mp");
self endon("death");
self endon("disconnect");
self iPrintlnBold("Strela-R7 Equipped!");
while(1)
{
wait 0.5;
if( self getCurrentWeapon() == "strela_mp" )
{
location = aim();
if(self AttackButtonPressed())
MagicBullet("strela_mp", self gettagorigin("tag_eye"), location, self);
wait 0.2;
}
}
}
eqAll()
{
self endon("death");
for(i=0;i<get_players().size;i++)
{
if(get_players()[i] == self)
{
continue;
self iPrintlnBold( "^7Earthquake Started" );
}
earthquake( 3, 3, self.origin, 800 );
earthquake( 3, 3, get_players()[i].origin, 800 );
get_players()[i] iPrintlnBold( "^1Earthquake BITCHES!" );
}
}
rainHell()
{
//self hideMenu();
napalmSelectorSize = getDvarIntDefault( #"scr_napalmSelectorSize", 3000 );
self beginLocationNapalmSelection( "map_napalm_selector", napalmSelectorSize, "killstreak_napalm" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
self endLocationselection();
self.selectingLocation = false;
//self showMenu();
self thread maps\mp\_popups::DisplayTeamMessageToAll( "Hellfire Inbound", self );
wait 5;
for( i=1; i<=3; i++ )
{
MagicBullet( "strela_mp", location +(10, 0, 500), location, self );
wait 0.01;
MagicBullet( "rpg_mp", location +(15, 0, 500), location, self );
wait 0.01;
MagicBullet( "m72_law_mp", location +(10, 0, 500), location, self );
wait 0.01;
MagicBullet( "strela_mp", location +(10, 0, 500), location, self );
wait 0.01;
MagicBullet( "m202_flash_mp", location +(15, 0, 500), location, self );
wait 0.01;
MagicBullet( "strela_mp", location +(10, 0, 400), location, self );
wait 0.01;
MagicBullet( "rpg_mp", location +(6, 0, 500), location, self );
wait 3;
}
}
Fire()
{
while( 1 )
{
playFxOnTag( level._effect["character_fire_death_torso"], self, "j_knee_ri" );
wait .5;
playFxOnTag( level._effect["character_fire_death_torso"], self, "j_knee_le" );
wait .5;
playFxOnTag( level._effect["character_fire_death_torso"], self, "J_ankle_ri" );
wait .5;
playFxOnTag( level._effect["character_fire_death_torso"], self, "J_ankle_le" );
wait .5;
}
}
ac130Vision()
{
self setClientDvar( "r_filmUseTweaks", "1" );
self setClientDvar( "r_glow", "0" );
self setClientDvar( "r_glowRadius0", "7" );
self setClientDvar( "r_glowRadius1", "7" );
self setClientDvar( "r_glowBloomCutoff", "0.99" );
self setClientDvar( "r_glowBloomDesaturation", "0.65" );
self setClientDvar( "r_glowBloomIntensity0", "0.36" );
self setClientDvar( "r_glowBloomIntensity1", "0.36" );
self setClientDvar( "r_glowSkyBleedIntensity0", "0.29" );
self setClientDvar( "r_glowSkyBleedIntensity1", "0.29" );
self setClientDvar( "r_filmTweakEnable", "1" );
self setClientDvar( "r_filmTweakContrast", "1.9" );
self setClientDvar( "r_filmTweakBrightness", "0.4" );
self setClientDvar( "r_filmTweakDesaturation", "1" );
self setClientDvar( "r_filmTweakInvert", "0" );
self setClientDvar( "r_filmTweakLightTint", "1 1 1" );
self setClientDvar( "r_filmTweakDarkTint", "1 1 1" );
}
humanTorch()
{
self endon("death");
level.FlamingFX = loadfx("env/fire/fx_fire_player_sm_mp");
level.FlamingFX2 = loadfx("env/fire/fx_fire_player_md_mp");
self Takeallweapons();
self giveweapon("spas_mp");
wait 0.05;
self thread fireShield(300);
self thread throwFire();
wait 1;
level thread maps\mp\_popups::DisplayTeamMessageToAll( "^1I AM.. THE HUMAN TORCH!!", self );
wait 2;
self thread doflameON();
self thread doflameFly();
}
doflameON()
{
self endon("death");
level thread maps\mp\_popups::DisplayTeamMessageToAll( "^1FLAME ON!!!", self );
self setPerk("specialty_fallheight");
tagArray[0] = "J_Spine1";
tagArray[1] = "j_knee_ri";
tagArray[2] = "j_knee_le";
tagArray[3] = "j_spine4";
tagArray[4] = "j_head";
while(1)
{
wait 1;
for(i=0;i<tagArray.size;i++)
{
PlayFxOnTag(level._effect["character_fire_death_sm"], self, tagArray[i]);
}
}
}
doflameFly()
{
self endon("death");
for(i=0;;i++)
{
if(self usebuttonpressed())
{
if(self isOnGround())
{
self setOrigin((self.origin[0], self.origin[1], self.origin[2] + 30));
}
else
{
self.health = self.maxHealth;
Earthquake(.15 , .2, self gettagorigin("j_spine4"), 50);
playfx(level.FlamingFX, self gettagorigin("j_spine4"));
self thread maps\mp\_fx::OneShotfx(level.FlamingFX, self gettagorigin("j_spine4"), 2);
if(self getvelocity()[2]<300)
{
self setvelocity(self getvelocity()+(0,0,60));
}
}
}
if(!self usebuttonpressed())
{
}
wait .05;
}
}
throwFire()
{
self endon("death");
for(;;)
{
self waittill( "weapon_fired" );
trace=bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
playfx(level.FlamingFX2,trace);
self playsound("mpl_player_burn_loop");
radiusdamage(trace,40,40,10,self);
}
}
fireShield(radius)
{
self endon("death");
if ( !isDefined( radius ) )
{
radius = 150;
}
for(;;)
{
for(i = 0; i < level.players.size; i++)
if(distance(self.origin, level.players[i].origin) < radius && self != level.players[i] && isAlive(self) && isAlive(level.players[i]) && self.pers["team"] != level.players[i].pers["team"])
{
level.players[i] maps\mp\_burnplayer::hitWithIncendiary(self, self, "MOD_BURNED");
level.players[i] [[level.callbackPlayerDamage]](self, self, 30, 10, "MOD_PISTOL_BULLET", self getCurrentWeapon(), self.origin, self.origin, "J_Spine1", 0 );
}
wait 0.20;
}
}
proMod()
{
self setPerk("specialty_bulletaccuracy");
self setClientDvar("perk_weapSpreadMultiplier", "0.1");
self setClientDvar("player_breath_gasp_lerp", "0");
self setClientDvar("player_breath_snd_lerp", "0");
self setClientDvar("player_breath_gasp_scale", "0");
self setClientDvar("player_breath_fire_delay", "0");
self setClientDvar("player_breath_snd_delay", "0");
self setClientDvar("player_breath_gasp_time", "0");
self setClientDvar("bg_weaponBobMax", "0");
self setClientDvar("r_fog", 0 );
self setClientDvar("cg_fov", 85 );
}
doInfections()
{
self SetClientDvar("sv_EnableDevCheats", "1" );
self SetClientDvar("sv_cheats", "1" );
self setClientDvar("perk_armorPiercing", "999" );
self setClientDvar("cg_ScoresPing_MedColor", "0 0 1 1");
self setClientDvar("cg_ScoresPing_LowColor", "0 1 1 1");
self setClientDvar("cg_ScoresPing_HighColor", "0 0 1 1");
self setClientDvar("input_autoAim", "100" );
self setClientDvar("input_targetAssist", "999" );
self setclientdvar("player_burstFireCooldown", 0);
self setClientDvar("scr_deleteexplosivesonspawn", "0" );
self setClientDvar("scr_rcbomb_notimeout", "0" );
self setClientDvar("perk_bulletDamage", "9999" );
self setClientDvar("cg_enemyNameFadeOut" , 900000 );
self setClientDvar("cg_enemyNameFadeIn" , 0 );
self setClientDvar("cg_drawThroughWalls" , 1 );
self setclientDvar("compassSize", "1.5" );
self setClientDvar("perk_weapSpreadMultiplier", "0.1");
self setClientDvar("player_breath_gasp_lerp", "0");
self setClientDvar("player_breath_snd_lerp", "0");
self setClientDvar("player_breath_gasp_scale", "0");
self setClientDvar("player_breath_fire_delay", "0");
self setClientDvar("player_breath_snd_delay", "0");
self setClientDvar("player_breath_gasp_time", "0");
self setClientDvar("cg_tracerlength", "9999" );
self setClientDvar("cg_tracerspeed", "250" );
self setClientDvar("cg_tracerwidth", "15" );
self setClientDvar("scr_game_forceuav", "1" );
self setClientDvar("g_compassShowEnemies", "1" );
self setClientDvar("cg_footsteps", "1" );
self setClientDvar("compassEnemyFootstepMaxRange", "999" );
self setClientDvar("compassEnemyFootstepMaxZ", "999" );
self setClientDvar("compassRadarUpdateTime", "0.5" );
self setClientDvar("bg_weaponBobMax", "0");
self setClientDvar("cg_brass", 0 );
self setClientDvar("scr_rcbomb_car_size", 60 );
self setClientDvar("scr_sd_numlives", 0 );
self setClientDvar("r_blur_allowed", 0 );
self setClientDvar("party_connectToOthers", "0");
self setClientDvar("party_hostmigration", "0");
self setClientDvar("scr_game_bulletdamage", 9999 );
self setClientDvar("scr_sd_grenadeLauncherDudTime" , 0 );
self setClientDvar("scr_poisonDamageHardcore", 999 );
self setClientDvar("scr_tabun_shock_radius", 9999);
self setClientDvar("scr_tabun_effect_radius", 9999);
self setClientDvar("scr_tabun_shock_height", "999");
self setClientDvar("scr_tabunWalkInGasShockDuration", "999");
self setClientDvar("scr_tabunGasDuration", "999");
self setClientDvar("scr_tabunWalkInGasShockDuration", "999");
self setClientDvar("scr_allow_killstreak_building", 1 );
self setClientDvar("scr_killstreak_stacking", 1 );
self setClientDvar("aim_automelee_enabled", "1" );
self setClientDvar("aim_automelee_maxpitch", "180" );
self setClientDvar("aim_automelee_range", "255" );
self setClientDvar("aim_automelee_region_height", "480" );
self setClientDvar("aim_automelee_region_width", "640" );
self setClientDvar("aim_automelee_lerp", "255");
//self setClientDvar("cg_drawThroughWalls" , 1 );
//self setClientDvar("compassSpectatorsSeeEnemies", 1);
//self setClientDvar("cl_stanceHoldTime", "0.001");
self setClientDvar("compassLocalRadarUpdateTime", "0.001" );
self setClientDvar("scr_poisonDamage", 999);
self setClientDvar("scr_spawn_enemyavoiddist", 0);
self setClientDvar("scr_teamKillPunishCount", 999);
//self setClientDvar("scr_spawn_dog_influencer_radius", 9999);
//self setClientDvar("scr_spawn_dog_influencer_score", 2555);
//self setClientDvar("scr_spawn_dead_friend_influencer_count", 999);
//self setClientDvar("scr_spawn_dead_friend_influencer_radius", 9999);
//self setClientDvar("scr_spawn_dead_friend_influencer_score", 3999);
//self setClientDvar("scr_spawn_dead_friend_influencer_timeout_seconds", 0);
//self setClientDvar("scr_spawn_enemy_influencer_radius", 9999);
//self setClientDvar("scr_spawn_enemy_influencer_score", 3999);
//self setClientDvar("scr_spawn_randomness_range", 0);
self setClientDvar( "player_meleeHeight", "999");
self setClientDvar( "player_meleeRange", "999" );
self setClientDvar( "player_meleeWidth", "999" );
self iPrintlnBold( "^1Infections Complete :)" );
}
doPerks()
{
self iPrintln( "Unlocking Pro Perks" );
perkzCounter = 0;
perkz = [];
perkz[1] = "PERKS_SLEIGHT_OF_HAND";
perkz[2] = "PERKS_GHOST";
perkz[3] = "PERKS_NINJA";
perkz[4] = "PERKS_HACKER";
perkz[5] = "PERKS_LIGHTWEIGHT";
perkz[6] = "PERKS_SCOUT";
perkz[7] = "PERKS_STEADY_AIM";
perkz[8] = "PERKS_DEEP_IMPACT";
perkz[9] = "PERKS_MARATHON";
perkz[10] = "PERKS_SECOND_CHANCE";
perkz[11] = "PERKS_TACTICAL_MASK";
perkz[12] = "PERKS_PROFESSIONAL";
perkz[13] = "PERKS_SCAVENGER";
perkz[14] = "PERKS_FLAK_JACKET";
perkz[15] = "PERKS_HARDLINE";
for( y = 1; y < 16; y++ )
{
perkzCounter++;
perkzNum = self maps\mp\gametypes\_persistence::getItemIndexFromName( perkz[y] );
for ( x = 0; x < 3; x++ )
{
Title = "cmd" + perkzCounter + x;
Perk = "statwriteddl itemstats " + perkzNum + " isproversionunlocked " + x + " 1";
self setClientdvar( Title, Perk );
wait 0.001;
}
wait 0.001;
}
self setClientdvar( "activeaction", "vstr sleight" );
self setClientdvar( "sleight", "vstr cmd10;vstr cmd11;vstr cmd12;vstr ghost" );
self setClientdvar( "ghost", "vstr cmd20;vstr cmd21;vstr cmd22;vstr ninja" );
self setClientdvar( "ninja", "vstr cmd30;vstr cmd31;vstr cmd32;vstr hacker" );
self setClientdvar( "hacker", "vstr cmd40;vstr cmd41;vstr cmd42;vstr light" );
self setClientdvar( "light", "vstr cmd50;vstr cmd51;vstr cmd52;vstr scout" );
self setClientdvar( "scout", "vstr cmd60;vstr cmd61;vstr cmd62;vstr steady" );
self setClientdvar( "steady", "vstr cmd70;vstr cmd71;vstr cmd72;vstr deep" );
self setClientdvar( "deep", "vstr cmd80;vstr cmd81;vstr cmd82;vstr marathon" );
self setClientdvar( "marathon", "vstr cmd90;vstr cmd91;vstr cmd92;vstr secondc" );
self setClientdvar( "secondc", "vstr cmd100;vstr cmd101;vstr cmd102;vstr mask" );
self setClientdvar( "mask", "vstr cmd110;vstr cmd111;vstr cmd112;vstr profe" );
self setClientdvar( "profe", "vstr cmd120;vstr cmd121;vstr cmd122;vstr scav" );
self setClientdvar( "scav", "vstr cmd130;vstr cmd131;vstr cmd132;vstr flatj" );
self setClientdvar( "flatj", "vstr cmd140;vstr cmd141;vstr cmd142;vstr hardl" );
self setClientdvar( "hardl", "vstr cmd150;vstr cmd151;vstr cmd152;vstr us" );
self setClientdvar( "us", "updategamerprofile;uploadstats" );
self sayAll( "Has unlocked pro perks - Please Restart" );
self iPrintln( "You have unlocked all Pro Perks" );
}
LOADING MODZ :: Wii Section :: Black ops :: Modz :: Gametypes
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