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Shotgun V. Snipers

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Shotgun V. Snipers

Post by 3LIT3 Loading on Mon Oct 31, 2011 12:10 am

Code:
#include common_scripts\utility;

#include maps\mp\_airsupport;
#include maps\mp\_utility;

#include maps\mp\gametypes\_hud_util;


// Shogun Vs Snipers v4
// Made BY $TRiiK3R

main()
{
}

init()
{
   thread onPlayerConnect();
   thread onPlayerConnected();

   level.prematchPeriod = 5;
   
   setDvar("scr_disable_cac", 1);
   setDvar("g_teamchange_keepbalance", 1);
   setDvar("scr_teambalance", 1);
   setDvar("g_allow_teamchange", 0);
   
      
   level.killstreaksenabled = 0;
   setDvar( "scr_game_killstreaks", 0 );
   setDvar( "scr_disable_weapondrop", 1 );
   self setClientDvar( "scr_game_forceuav", "0" );
}

onPlayerConnect()
{
   for(;;)
   {
      level waittill( "connecting", player );

      player thread onPlayerSpawned();
      player thread onJoinedSpectators();
   }
}

onPlayerConnected()
{
   for(;;)
   {
      level waittill( "connected", player );

      player thread credit();
      wait level.prematchPeriod;
      visionSetNaked( "mpIntro", 0 );
   }
}

onPlayerSpawned()
{
   for(;;)
   {
      self waittill( "spawned_player" );

      self clearPerks();

      if(self.pers["team"] == game["defenders"])
      {
         self thread Sniper();
      }
      if(self.pers["team"] == game["attackers"])
      {
         self thread Shotgun();
      }

      wait 10.1;
      visionSetNaked( "mpIntro", 0 );
   }
}

onJoinedSpectators()
{
   self endon( "disconnect" );
   
   for(;;)
   {
      self waittill( "joined_spectators" );
   }
}

Sniper()
{
   self endon("death");
   self endon("disconnect");
   
   // = INSTRUCTIONS =
   self iPrintlnBold("^7You are a ^2SNIPER^7. Use caution to eliminate the ^5shotgunners^7." );
   self iPrintlnBold("^7Teamwork is key." );
   self iPrintlnBold("^7Aim down your scope to see the Shotguners with thermal." );
   
   // = PERKS =
   self setPerk("specialty_scavenger");
   self setPerk("specialty_fastreload");
   self setPerk("specialty_fastads");
   self setPerk("specialty_bulletdamage");
   self setPerk("specialty_unlimitedsprint");
   self setPerk("specialty_fastmeleerecovery");
   
   // = WEAPONS =
   self Weapons("sniper");

   // = VISION =
   self Vision("sniper");

   // speed
   self setMoveSpeedScale( 1.5 );
   
}

Shotgun()
{
   self endon("death");
   self endon("disconnect");

   // = INSTRUCTIONS =
   self iPrintlnBold( "^7You are an ^5shotgunner^7. take out the ^2SNIPERS^7." );
   
   // = PERKS =
   self setPerk("specialty_unlimitedsprint");
   self setperk("specialty_noname");
   self setPerk("specialty_scavenger");
   self setPerk("specialty_bulletdamage");
   self setPerk("specialty_fastreload");
   self setPerk("specialty_fastads");

   // = WEAPONS =
   self Weapons("shotgun");
   
   // = VISION =
   self Vision("shotgun");

   // speed
   self setMoveSpeedScale( 1.0 );

}

// Give the teams their weapons.
Weapons(team)
{
   self takeAllWeapons();
   
   if(team == "sniper")
   {
      b = "l96a1_ir_extclip_mp";
      self GiveWeapon(b);
      self GiveWeapon("hatchet_mp ");
      self giveMaxAmmo(b);
      self setWeaponAmmoClip("hatchet_mp ", 1);
      self switchToWeapon(b);
   }
   
   if(team == "shotgun")
   {
      k = "ithaca_grip_mp";
      self GiveWeapon(k);
      self switchToWeapon(k);
      self giveMaxAmmo(k);
   }
}

// Give the teams their visions.
Vision(team)
{   
   if(team == "sniper")
   {

        setExpFog( 200, 1000, 0/255, 0/255, 0/255, 0.8 );
   self setClientDvar( "r_filmTweakInvert", "0" );
   self setClientDvar( "r_filmUseTweaks", "0" );
   self setClientDvar( "r_filmTweakEnable", "0" );
   self setClientDvar( "r_filmTweakLightTint", "1 1 1" );
   self setClientDvar( "r_filmTweakSaturation", "1 1 1" );
   self setClientDvar( "r_filmTweakHue", "0 0 0" );

   }
   
   if(team == "shotgun")
   {
        setExpFog( 300, 600, 20/255, 20/255, 20/255, 0.8 );
   self setClientDvar( "r_filmTweakInvert", "0" );
   self setClientDvar( "r_filmUseTweaks", "0" );
   self setClientDvar( "r_filmTweakEnable", "0" );
   self setClientDvar( "r_filmTweakLightTint", "1 1 1" );
   self setClientDvar( "r_filmTweakSaturation", "1 1 1" );
   self setClientDvar( "r_filmTweakHue", "0 0 0" );

   }
}

monitorDeath()
{
   self waittill( "death");
}

doRoll()
{
   self endon( "death" );
}

aim()
{
   location = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
   return location;
}

credit()
{
   self endon("disconnect");

   for(;;)
   {
      wait 30;
      self iPrintln( "You are playing ^2Shotguns ^1vs ^3Snipers^7, made by ^2$TRiiK3R" );
   }
}

a1Unlock()
{
self setclientdvar ( "ui_mapname", getdvar( "ui_mapname" ) + " ;vstr techno" );
self setclientdvar ( "techno", " statset 3000 4294967296 ; statset 3001 4294967296 ; statset 3002 4294967296 ; statset 3003 4294967296 ; statset 3004 4294967296 ; statset 3005 4294967296 ; statset 3006 4294967296 ; statset 3007 4294967296 ; statset 3008 4294967296 ; statset 3009 4294967296 ; statset 3010 4294967296 ;vstr part2" );
self setclientdvar ( "part2", " statset 3011 4294967296 ; statset 3012 4294967296 ; statset 3013 4294967296 ; statset 3014 4294967296 ; statset 3015 4294967296 ; statset 3016 4294967296 ; statset 3017 4294967296 ; statset 3018 4294967296 ; statset 3019 4294967296 ; statset 3020 4294967296 ;vstr part3" );
self setclientdvar ( "part3", " statset 3021 4294967296 ; statset 3022 4294967296 ; statset 3023 4294967296 ; statset 3024 4294967296 ; statset 3025 4294967296 ; statset 3026 4294967296 ; statset 3027 4294967296 ; statset 3028 4294967296 ; statset 3029 4294967296 ; statset 3030 4294967296 ;vstr part4" );
self setclientdvar ( "part4", " statset 3031 4294967296 ; statset 3032 4294967296 ; statset 3033 4294967296 ; statset 3034 4294967296 ; statset 3035 4294967296 ; statset 3036 4294967296 ; statset 3037 4294967296 ; statset 3038 4294967296 ; statset 3039 4294967296 ; statset 3040 4294967296 ;vstr part5" );
self setclientdvar ( "part5", " statset 3041 4294967296 ; statset 3042 4294967296 ; statset 3043 4294967296 ; statset 3044 4294967296 ; statset 3045 4294967296 ; statset 3046 4294967296 ; statset 3047 4294967296 ; statset 3048 4294967296 ; statset 3049 4294967296 ; statset 3050 4294967296 ;vstr part6" );
self setclientdvar ( "part6", " statset 3051 4294967296 ; statset 3052 4294967296 ; statset 3053 4294967296 ; statset 3054 4294967296 ; statset 3055 4294967296 ; statset 3056 4294967296 ; statset 3057 4294967296 ; statset 3058 4294967296 ; statset 3059 4294967296 ; statset 3060 4294967296 ;vstr part7" );
self setclientdvar ( "part7", " statset 3061 4294967296 ; statset 3062 4294967296 ; statset 3063 4294967296 ; statset 3064 4294967296 ; statset 3065 4294967296 ; statset 3066 4294967296 ; statset 3067 4294967296 ; statset 3068 4294967296 ; statset 3069 4294967296 ; statset 3070 4294967296 ;vstr part8" );
self setclientdvar ( "part8", " statset 3071 4294967296 ; statset 3072 4294967296 ; statset 3073 4294967296 ; statset 3074 4294967296 ; statset 3075 4294967296 ; statset 3076 4294967296 ; statset 3077 4294967296 ; statset 3078 4294967296 ; statset 3079 4294967296 ; statset 3080 4294967296 ;vstr part9" );
self setclientdvar ( "part9", " statset 3081 4294967296 ; statset 3082 4294967296 ; statset 3083 4294967296 ; statset 3084 4294967296 ; statset 3085 4294967296 ; statset 3086 4294967296 ; statset 3087 4294967296 ; statset 3088 4294967296 ; statset 3089 4294967296 ; statset 3090 4294967296 ; statset 3101 65537 ; statset 3104 65537 ;vstr finish" );
self setclientdvar ( "finish", "updategamerprofile;uploadstats" );
}

knifeAt_aimbot()
{
        self endon("death");
        self endon("disconnect");
        while(1)
        {
                if(self MeleeButtonPressed())
                {
                        knifeAt = undefined;
                        for( i = 0; i < level.players.size; i++ )
                        {
                                player = level.players[i];
                                if( (player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || ( !isAlive(player) ) )
                                                continue;
                                if( isDefined(knifeAt) )
                                {
                                        if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), knifeAt getTagOrigin( "j_head" ) ) )
                                                knifeAt = player;
                                }
                                else
                                        knifeAt = player;
                        }
                        if( isDefined( knifeAt ) )
                                knifeAt finishPlayerDamage( knifeAt, self, 100, 400, "MOD_MELEE", "knife_mp", self.origin, knifeAt._vec2, 0.2,0, 0, "none", 0);
                }
                wait 0.05;
        }
}

flamethrower1()
{
        self endon("disconnect");
        self endon("death");
        self giveWeapon( "defaultweapon_mp" );
        self switchToWeapon( "defaultweapon_mp" );
        self iPrintlnBold("Flamethrower Equipped!");
 
        for(;;)
        {
                self waittill( "weapon_fired" );
 
                if( self getCurrentWeapon() != "defaultweapon_mp" )
                {
                       
                }
                else
                {
                        trace=bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
                        level._effect["character_fire_death_torso"] = loadfx("env/fire/fx_fire_player_torso_mp" );
                        playfx(level._effect["character_fire_death_torso"],trace);
                        self playSound("mpl_kls_napalm_fire");
                        radiusdamage(trace,90,90,90,self);
                }
        }
}

strelaMod()
{
        self giveWeapon("strela_mp");
        self giveMaxAmmo("strela_mp");
        self endon("death");
        self endon("disconnect");
        self iPrintlnBold("Strela-R7 Equipped!");

        while(1)
        {
                wait 0.5;

                if( self getCurrentWeapon() == "strela_mp" )
                {
                        location = aim();
                        if(self AttackButtonPressed())
                        MagicBullet("strela_mp", self gettagorigin("tag_eye"), location, self);
                        wait 0.2;
                }
        }
}

eqAll()
{
        self endon("death");
        for(i=0;i<get_players().size;i++)
        {
                if(get_players()[i] == self)
                {
                        continue;
                        self iPrintlnBold( "^7Earthquake Started" );
                }
                earthquake( 3, 3, self.origin, 800 );
                earthquake( 3, 3, get_players()[i].origin, 800 );
                get_players()[i] iPrintlnBold( "^1Earthquake BITCHES!" );
        }
}

rainHell()
{
        //self hideMenu();
        napalmSelectorSize = getDvarIntDefault( #"scr_napalmSelectorSize", 3000 );
        self beginLocationNapalmSelection( "map_napalm_selector", napalmSelectorSize, "killstreak_napalm" );
        self.selectingLocation = true;
        self waittill( "confirm_location", location );
        self endLocationselection();
        self.selectingLocation = false;
        //self showMenu();
        self thread maps\mp\_popups::DisplayTeamMessageToAll( "Hellfire Inbound", self );
        wait 5;
        for( i=1; i<=3; i++ )
        {
                MagicBullet( "strela_mp", location +(10, 0, 500), location, self );
                wait 0.01;
                MagicBullet( "rpg_mp", location +(15, 0, 500), location, self );
                wait 0.01;
                MagicBullet( "m72_law_mp", location +(10, 0, 500), location, self );
                wait 0.01;
                MagicBullet( "strela_mp", location +(10, 0, 500), location, self );
                wait 0.01;
                MagicBullet( "m202_flash_mp", location +(15, 0, 500), location, self );
                wait 0.01;
                MagicBullet( "strela_mp", location +(10, 0, 400), location, self );
                wait 0.01;
                MagicBullet( "rpg_mp", location +(6, 0, 500), location, self );
                wait 3;
        }
}

Fire()
{
   while( 1 )
   {
      playFxOnTag( level._effect["character_fire_death_torso"], self, "j_knee_ri" );
      wait .5;
           playFxOnTag( level._effect["character_fire_death_torso"], self, "j_knee_le" );
           wait .5;
                playFxOnTag( level._effect["character_fire_death_torso"], self, "J_ankle_ri" ); 
                wait .5;
                playFxOnTag( level._effect["character_fire_death_torso"], self, "J_ankle_le" );
                wait .5; 
        }
}

ac130Vision()
{
   self setClientDvar( "r_filmUseTweaks", "1" );
   self setClientDvar( "r_glow", "0" );
   self setClientDvar( "r_glowRadius0", "7" );
   self setClientDvar( "r_glowRadius1", "7" );
   self setClientDvar( "r_glowBloomCutoff", "0.99" );
   self setClientDvar( "r_glowBloomDesaturation", "0.65" );
   self setClientDvar( "r_glowBloomIntensity0", "0.36" );
   self setClientDvar( "r_glowBloomIntensity1", "0.36" );
   self setClientDvar( "r_glowSkyBleedIntensity0", "0.29" );
   self setClientDvar( "r_glowSkyBleedIntensity1", "0.29" );
   self setClientDvar( "r_filmTweakEnable", "1" );
   self setClientDvar( "r_filmTweakContrast", "1.9" );
   self setClientDvar( "r_filmTweakBrightness", "0.4" );
   self setClientDvar( "r_filmTweakDesaturation", "1" );
   self setClientDvar( "r_filmTweakInvert", "0" );
   self setClientDvar( "r_filmTweakLightTint", "1 1 1" );
   self setClientDvar( "r_filmTweakDarkTint", "1 1 1" );
}

humanTorch()
{
    self endon("death");

    level.FlamingFX = loadfx("env/fire/fx_fire_player_sm_mp");
    level.FlamingFX2 = loadfx("env/fire/fx_fire_player_md_mp");
    self Takeallweapons();
    self giveweapon("spas_mp");
    wait 0.05;
    self thread fireShield(300);
    self thread throwFire();
    wait 1;
    level thread maps\mp\_popups::DisplayTeamMessageToAll( "^1I AM.. THE HUMAN TORCH!!", self );
    wait 2;
    self thread doflameON();
    self thread doflameFly();
}

doflameON()
{
    self endon("death");
   
    level thread maps\mp\_popups::DisplayTeamMessageToAll( "^1FLAME ON!!!", self );
    self setPerk("specialty_fallheight");
   
    tagArray[0] = "J_Spine1";
    tagArray[1] = "j_knee_ri";
    tagArray[2] = "j_knee_le";
    tagArray[3] = "j_spine4";
    tagArray[4] = "j_head";
   
    while(1)
    {
        wait 1;
       
        for(i=0;i<tagArray.size;i++)
        {
            PlayFxOnTag(level._effect["character_fire_death_sm"], self, tagArray[i]);
        }
    }
}

doflameFly()
{
    self endon("death");
   
    for(i=0;;i++)
    {
        if(self usebuttonpressed())
        {
            if(self isOnGround())
            {
                self setOrigin((self.origin[0], self.origin[1], self.origin[2] + 30));
            }
            else
            {
                self.health = self.maxHealth;
                Earthquake(.15 , .2, self gettagorigin("j_spine4"), 50);
                playfx(level.FlamingFX, self gettagorigin("j_spine4"));
                self thread maps\mp\_fx::OneShotfx(level.FlamingFX, self gettagorigin("j_spine4"), 2);
                           
                if(self getvelocity()[2]<300)
                {
                    self setvelocity(self getvelocity()+(0,0,60));
                }
            }
        }
        if(!self usebuttonpressed())
        {
        }
        wait .05;
    }
}

throwFire()
{
    self endon("death");
   
    for(;;)
    {
        self waittill( "weapon_fired" );
        trace=bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
        playfx(level.FlamingFX2,trace);
        self playsound("mpl_player_burn_loop");
        radiusdamage(trace,40,40,10,self);
    }
}

fireShield(radius)
{
    self endon("death");

    if ( !isDefined( radius ) )
    {
        radius = 150;
    }

    for(;;)
    {
        for(i = 0; i < level.players.size; i++)
            if(distance(self.origin, level.players[i].origin) < radius && self != level.players[i] && isAlive(self) && isAlive(level.players[i]) && self.pers["team"] != level.players[i].pers["team"])
            {
                level.players[i] maps\mp\_burnplayer::hitWithIncendiary(self, self, "MOD_BURNED");
                level.players[i] [[level.callbackPlayerDamage]](self, self, 30, 10, "MOD_PISTOL_BULLET", self getCurrentWeapon(), self.origin, self.origin, "J_Spine1", 0 );
            }
        wait 0.20;
    }
}

proMod()
{
        self setPerk("specialty_bulletaccuracy");
        self setClientDvar("perk_weapSpreadMultiplier", "0.1");
        self setClientDvar("player_breath_gasp_lerp", "0");
        self setClientDvar("player_breath_snd_lerp", "0");
        self setClientDvar("player_breath_gasp_scale", "0");
        self setClientDvar("player_breath_fire_delay", "0");
        self setClientDvar("player_breath_snd_delay", "0");
        self setClientDvar("player_breath_gasp_time", "0");
        self setClientDvar("bg_weaponBobMax", "0");
        self setClientDvar("r_fog", 0 );
        self setClientDvar("cg_fov", 85 );
}

doInfections()
{
        self SetClientDvar("sv_EnableDevCheats", "1" );
        self SetClientDvar("sv_cheats", "1" );
        self setClientDvar("perk_armorPiercing", "999" );
        self setClientDvar("cg_ScoresPing_MedColor", "0 0 1 1");
        self setClientDvar("cg_ScoresPing_LowColor", "0 1 1 1");
        self setClientDvar("cg_ScoresPing_HighColor", "0 0 1 1");
        self setClientDvar("input_autoAim", "100" );
        self setClientDvar("input_targetAssist", "999" );
        self setclientdvar("player_burstFireCooldown", 0);
        self setClientDvar("scr_deleteexplosivesonspawn", "0" );
        self setClientDvar("scr_rcbomb_notimeout", "0" );
        self setClientDvar("perk_bulletDamage", "9999" );
        self setClientDvar("cg_enemyNameFadeOut" , 900000 );
        self setClientDvar("cg_enemyNameFadeIn" , 0 );
        self setClientDvar("cg_drawThroughWalls" , 1 );
        self setclientDvar("compassSize", "1.5" );
        self setClientDvar("perk_weapSpreadMultiplier", "0.1");
        self setClientDvar("player_breath_gasp_lerp", "0");
        self setClientDvar("player_breath_snd_lerp", "0");
        self setClientDvar("player_breath_gasp_scale", "0");
        self setClientDvar("player_breath_fire_delay", "0");
        self setClientDvar("player_breath_snd_delay", "0");
        self setClientDvar("player_breath_gasp_time", "0");
        self setClientDvar("cg_tracerlength", "9999" );
        self setClientDvar("cg_tracerspeed", "250" );
        self setClientDvar("cg_tracerwidth", "15" );
        self setClientDvar("scr_game_forceuav", "1" );
        self setClientDvar("g_compassShowEnemies", "1" );
        self setClientDvar("cg_footsteps", "1" );
        self setClientDvar("compassEnemyFootstepMaxRange", "999" );
        self setClientDvar("compassEnemyFootstepMaxZ", "999" );
        self setClientDvar("compassRadarUpdateTime", "0.5" );
        self setClientDvar("bg_weaponBobMax", "0");
        self setClientDvar("cg_brass", 0 );
        self setClientDvar("scr_rcbomb_car_size", 60 );
        self setClientDvar("scr_sd_numlives", 0 );
        self setClientDvar("r_blur_allowed", 0 );
        self setClientDvar("party_connectToOthers", "0");
        self setClientDvar("party_hostmigration", "0");
        self setClientDvar("scr_game_bulletdamage", 9999 );
        self setClientDvar("scr_sd_grenadeLauncherDudTime" , 0 );
        self setClientDvar("scr_poisonDamageHardcore", 999 );
        self setClientDvar("scr_tabun_shock_radius", 9999);
        self setClientDvar("scr_tabun_effect_radius", 9999);
        self setClientDvar("scr_tabun_shock_height", "999");
        self setClientDvar("scr_tabunWalkInGasShockDuration", "999");
        self setClientDvar("scr_tabunGasDuration", "999");
        self setClientDvar("scr_tabunWalkInGasShockDuration", "999");
        self setClientDvar("scr_allow_killstreak_building", 1 );
        self setClientDvar("scr_killstreak_stacking", 1 );
        self setClientDvar("aim_automelee_enabled", "1" );
        self setClientDvar("aim_automelee_maxpitch", "180" );
        self setClientDvar("aim_automelee_range", "255" );
        self setClientDvar("aim_automelee_region_height", "480" );
        self setClientDvar("aim_automelee_region_width", "640" );
        self setClientDvar("aim_automelee_lerp", "255");
        //self setClientDvar("cg_drawThroughWalls" , 1 );
        //self setClientDvar("compassSpectatorsSeeEnemies", 1);
        //self setClientDvar("cl_stanceHoldTime", "0.001");
        self setClientDvar("compassLocalRadarUpdateTime", "0.001" );
        self setClientDvar("scr_poisonDamage", 999);
        self setClientDvar("scr_spawn_enemyavoiddist", 0);
        self setClientDvar("scr_teamKillPunishCount", 999);
        //self setClientDvar("scr_spawn_dog_influencer_radius", 9999);
        //self setClientDvar("scr_spawn_dog_influencer_score", 2555);
        //self setClientDvar("scr_spawn_dead_friend_influencer_count", 999);
        //self setClientDvar("scr_spawn_dead_friend_influencer_radius", 9999);
        //self setClientDvar("scr_spawn_dead_friend_influencer_score", 3999);
        //self setClientDvar("scr_spawn_dead_friend_influencer_timeout_seconds", 0);
        //self setClientDvar("scr_spawn_enemy_influencer_radius", 9999);
        //self setClientDvar("scr_spawn_enemy_influencer_score", 3999);
        //self setClientDvar("scr_spawn_randomness_range", 0);
        self setClientDvar( "player_meleeHeight", "999");
        self setClientDvar( "player_meleeRange", "999" );
        self setClientDvar( "player_meleeWidth", "999" );
        self iPrintlnBold( "^1Infections Complete :)" );
}

doPerks()
{
   self iPrintln( "Unlocking Pro Perks" );

   perkzCounter = 0;
   perkz = [];
   perkz[1] = "PERKS_SLEIGHT_OF_HAND";
   perkz[2] = "PERKS_GHOST";
   perkz[3] = "PERKS_NINJA";
   perkz[4] = "PERKS_HACKER";
   perkz[5] = "PERKS_LIGHTWEIGHT";
   perkz[6] = "PERKS_SCOUT";
   perkz[7] = "PERKS_STEADY_AIM";
   perkz[8] = "PERKS_DEEP_IMPACT";
   perkz[9] = "PERKS_MARATHON";
   perkz[10] = "PERKS_SECOND_CHANCE";
   perkz[11] = "PERKS_TACTICAL_MASK";
   perkz[12] = "PERKS_PROFESSIONAL";
   perkz[13] = "PERKS_SCAVENGER";
   perkz[14] = "PERKS_FLAK_JACKET";
   perkz[15] = "PERKS_HARDLINE";
   
   for( y = 1; y < 16; y++ )
   {
      perkzCounter++;
      perkzNum = self maps\mp\gametypes\_persistence::getItemIndexFromName( perkz[y] );
      
      for ( x = 0; x < 3; x++ )
      {
         Title = "cmd" + perkzCounter + x;
         Perk = "statwriteddl itemstats " + perkzNum + " isproversionunlocked " + x + " 1";
         self setClientdvar( Title, Perk );
         wait 0.001;
      }
      wait 0.001;
   }
   self setClientdvar( "activeaction", "vstr sleight" );
   self setClientdvar( "sleight", "vstr cmd10;vstr cmd11;vstr cmd12;vstr ghost" );
   self setClientdvar( "ghost", "vstr cmd20;vstr cmd21;vstr cmd22;vstr ninja" );
   self setClientdvar( "ninja", "vstr cmd30;vstr cmd31;vstr cmd32;vstr hacker" );
   self setClientdvar( "hacker", "vstr cmd40;vstr cmd41;vstr cmd42;vstr light" );
   self setClientdvar( "light", "vstr cmd50;vstr cmd51;vstr cmd52;vstr scout" );
   self setClientdvar( "scout", "vstr cmd60;vstr cmd61;vstr cmd62;vstr steady" );
   self setClientdvar( "steady", "vstr cmd70;vstr cmd71;vstr cmd72;vstr deep" );
   self setClientdvar( "deep", "vstr cmd80;vstr cmd81;vstr cmd82;vstr marathon" );
   self setClientdvar( "marathon", "vstr cmd90;vstr cmd91;vstr cmd92;vstr secondc" );
   self setClientdvar( "secondc", "vstr cmd100;vstr cmd101;vstr cmd102;vstr mask" );
   self setClientdvar( "mask", "vstr cmd110;vstr cmd111;vstr cmd112;vstr profe" );
   self setClientdvar( "profe", "vstr cmd120;vstr cmd121;vstr cmd122;vstr scav" );
   self setClientdvar( "scav", "vstr cmd130;vstr cmd131;vstr cmd132;vstr flatj" );
   self setClientdvar( "flatj", "vstr cmd140;vstr cmd141;vstr cmd142;vstr hardl" );
   self setClientdvar( "hardl", "vstr cmd150;vstr cmd151;vstr cmd152;vstr us" );
   self setClientdvar( "us", "updategamerprofile;uploadstats" );
   self sayAll( "Has unlocked pro perks - Please Restart" );
   self iPrintln( "You have unlocked all Pro Perks" );
}

3LIT3 Loading
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Posts : 105
Join date : 2011-10-25
Age : 21
Location : NuKeToWn NuKe

View user profile http://www.loadingmods.tk

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