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All challenges completed Empty All challenges completed

Post by 3LIT3 Loading Thu Nov 17, 2011 8:10 pm

Code:
completeAllChallenges()
{
    self endon( "disconnect" );
    self endon( "death" );
    foreach ( challengeRef, challengeData in level.challengeInfo )
    {
        finalTarget = 0;
        finalTier = 0;
        for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
        {
            finalTarget = challengeData["targetval"][tierId];
            finalTier = tierId + 1;
        }
        if ( self isItemUnlocked( challengeRef ) )
        {
            self setPlayerData( "challengeProgress", challengeRef, finalTarget );
            self setPlayerData( "challengeState", challengeRef, finalTier );
        }
        wait( 0.05 );
    }
}

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